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Danny Cannizzaro

Virtual Virtual Reality by studio Tender Claws is a Daydream-exclusive interactive story that gained the most effective VR expertise on the 2017 Google Play Awards VR, and it’s considered one of my private favourite interactive narratives inside VR. Virtual Virtual Reality (aka VVR) does an ideal job of balancing your management as a participant with the authorial management of the story. You have the power to brazenly discover the worlds, but it surely’s all throughout the context of a story that subtly guides you thru a futuristic world the place AI has taken over and is offering you an immersive hero’s journey expertise.

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The foremost mechanic in VVR is placing on VR headsets whilst you’re in VR such that you just incept into deeper and deeper layers of simulated actuality, and it’s a must to navigate via these worlds and do particular duties to progress via the story world. It’s a deeply satisfying mechanic, and Tender Claws was capable of create a complete story that hinges on this technique of going deeper and deeper down the simulated rabbit gap.

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Samantha Gorman

I talked with Tender Claws co-founders Samantha Gorman and Danny Cannizzaro at VRLA in April 2017 about their experiential design and interactive storytelling insights from creating VVR. Gorman has been creating immersive tales in VR since 2002, and so there’s a stage of polish and diploma of chic experiential design and storytelling that comes via each in VVR, their TendAR AR narrative at Sundance 2018, and their upcoming follow-up to VVR with Scottsdale which had an early prototype exhibiting at Kaleidoscope VR’s FIRST LOOK Market.

VVR just isn’t solely a enjoyable and entertaining take a look at the way forward for our relationship to AI and immersive applied sciences, however Tender Claws can be utilizing numerous cutting-edge AI methods for content material technology throughout the expertise. They’re additionally pushing the boundaries for storytelling in AR with TendAR. Cannizzaro stated that Tender Claws is absolutely all in favour of blurring the strains between the digital and actual worlds, and that VR has been a wonderful prototyping instrument to develop a number of the storytelling concepts they hope to use inside AR, which has been began to place into apply with TendAR.

Tender Claws is without doubt one of the most progressive and forward-thinking content material studios within the VR and AR house, they usually’re pushing ahead the boundaries of interactive storytelling with every of their initiatives, which began with an award-winning iPad-based story known as PRY. They actually obtained probably the most out of the restricted 3-DoF Daydream controller by utilizing interactive leashes for what felt like seamless gameplay and interplay mechanics inside Virtual Virtual Reality. Their writing strikes an ideal steadiness between humor, surrealism, and character-development, they usually discovered an ideal mixture of exploration with storytelling of their expertise. Be certain to take a look at Virtual Virtual Reality on the Daydream headset. I’m trying ahead to studying extra about their TendAR and Scottsdale initiatives later in 2018.


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The put up Balancing Player Control & Authorial Control with “Virtual Virtual Reality” appeared first on Road to VR.

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