Starting this month, Bandai Namco is reducing its age restriction for its VR Zone Arcade in Shinjuku to 7 years previous on lots of its VR video games. The info was launched late final month in a press blurb on Bandai Namco’s web site (Japanese). Before the change, all actions utilizing a VR headset had been restricted to 13 years or older.

A complete of 9 video games can be found for teenagers 7+, together with Evangelion VR, Dragon Ball VR, and even the room-scale Ghost within the Shell: Arise Stealth Hounds PvP shooter. Children between 7 and 13 require a guardian’s permission to play. Sorry tweens, Mario Kart VR remains to be for 13 and up.

picture courtesy Bandai Namco

HTC hasn’t taken a concrete stance on age limitations for utilizing its Vive headset, which is featured completely for Bandai Namco’s VR video games and experiences in each its Shinjuku-based VR Zone and its many smaller-scale VR Zone ‘Portals’. HTC has merely said in its security and regulatory information that the Vive “was not designed for use by youngsters,” and that if older youngsters are permitted to make use of the headset, an grownup ought to monitor them intently for any detrimental results throughout and after use.

Speaking to HTC China President Alvin Wang Graylin at World Mobile Congress final week, Road to VR was instructed that the frequent age restrictions seen on different VR headsets aren’t really primarily based on latest research, and that the one main issue at play for kids as younger as 7 is the precise measurement of the headset and its interpupillary distance (IPD). Simply put, youngsters’s heads are too small, and their eyes are too shut collectively to accommodate present headsets, Graylin says.

Sony has appended a 12+ age restriction for PlayStation VR. Oculus has included comparable warnings, as their pointers for each Rift and Gear VR is ready at 13+, though Oculus ex-CEO Brendan Iribe admitted again in 2015 that Oculus adopted Facebook’s the 13+ age requirement once they had been acquired. Reaching again even additional, we’ve seen early drafts of Oculus pointers from the DK1 days (pre-Facebook) mentioning a 7+ age restriction.

Bandai Namco says in its pointers (Japanese) that youngsters ought to take a break for 10 to 15 minutes per use, and that VR video games ought to cease if uncomfortable signs happen akin to eyestrain fatigue, dizziness, lack of equilibrium , nausea, or different movement sickness-type signs—principally the identical factor you’ll inform anybody taking part in VR for his or her first time.

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This article sources info from Road to VR