Oculus Go, the corporate’s first standalone VR headset, may be very, similar to Gear VR. In reality, the equipment’s innards are basically a Galaxy S7 smartphone with out Android bolted on, permitting you to entry a lot of the content material already launched on Gear.
There are, nevertheless, a number of key variations.
The huge one is that, clearly, Go shouldn’t be a smartphone and is solely devoted to VR with no background apps to decelerate efficiency. If you’re creating for each Go and Gear, although, Oculus not too long ago put out a number of pointers that you just must also concentrate on.
For starters, there’s a number of different blatant issues to level out. Go does no have Gear’s on-board touchpad, for instance, which suggests apps shouldn’t confer with it. Each headset’s respective movement controllers, in the meantime, are each equivalent in the kind of management they supply, however look completely different on the design entrance. It’s greatest to vary the illustration of your controller in your app depending on the headset, then. Also, as you most likely know, Go doesn’t have a digicam, and apps that use a cellphone’s digicam on Gear received’t work.
There are two different issues to level out, although. Firstly, with no Android integration, Go doesn’t help Google Play Services. That means you’ll be able to’t depend on options like Firebase or Cloud Messaging, nor third-party programs that make the most of that platform. The absence of a 2D cellphone show additionally signifies that some capabilities like push notifications received’t work.
Other than that, although, it’s supposedly fairly straightforward to convey your Gear apps to Go. We’ll discovered simply how effectively they form up when the headset lastly begins delivery out later this yr.
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