Finally the age of stutter-stepping round demons has come to an finish: DOOM VFR on PC is getting easy locomotion help with an replace tomorrow at 1:00PM PT! This signifies that utilizing the trackpad you’ll be capable to freely transfer across the recreation world with out the necessity for user-made mods or teleportation-only motion. Comparatively, easy locomotion by the use of the Dualshock 4 gamepad or PS Aim controller was included on the PSVR version of the sport at launch.

You can see PSVR’s PS Aim motion within the video beneath:

Starting tomorrow, gamers on the HTC Vive (and now Windows Mixed Reality headsets) will be capable to transfer across the recreation world utterly freely. This has been one of many greatest criticisms of the sport ever since its launch late final yr. For a franchise that’s based on its insane sense of velocity, it felt extraordinarily odd to have the function omitted from the PC model at launch.

According to the Steam Update entry, the patch contains:

  • Official Windows Mixed Reality headset help,
  • Smooth Locomotion management choices,
  • Smooth Locomotion motion velocity choices,
  • Weapon Pitch choice to regulate angle of weapon on controller,
  • Jump choices whereas utilizing VR controllers with Smooth Movement on,
  • Toggle for Dash when easy motion is on,
  • Jump added to Gamepad controller scheme,
  • Fix for a difficulty with discoloring seen on some HMDs,
  • And varied different bug fixes.

Since this replace provides official Windows VR help, it’s curious that it doesn’t add official Oculus Rift help so far as we all know — particularly contemplating a Steam beta workaround was shortly accessible. We’ve reached out to Bethesda for touch upon whether or not or not this replace fixes Rift help.

Is this replace sufficient to get you to come back again to the sport, or to attempt it for the primary time? Let us know down within the feedback beneath and browse our full assessment for extra on what we considered DOOM VFR!

Tagged with: Bethesda, Doom VFR, steam

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This article sources data from UploadVR