Space Junkies, an upcoming zero-G VR motion recreation from Ubisoft, was on show at GDC this 12 months. The studio behind Star Trek: Bridge Crew, Eagle Flight, and Werewolves Within have been permitting media to get their arms on this uniquely intense aggressive multiplayer shooter briefly play classes. Players strap on jetpacks and unload utilizing an arsenal of loopy weapons to blast one another out of area.
We first noticed Space Junkies again at E3 2017 so it was nice to see how far the sport has come as its proposed Spring 2018 launch window nears nearer and nearer.
The finest option to describe Space Junkies can be to think about Echo Arena’s zero-gravity multiplayer matches had weapons as a substitute of discs, or that Ready at Dawn’s Tron-inspired enviornment recreation had a child with Unreal Tournament. But the essential factor to remember right here is that it’s all physics-based, so your jetpack exerts a specific amount of power, as do every of your gun photographs. Weapons like shotguns or mini weapons will knock you again a lot farther than a fundamental pistol, for instance, so it’s all dynamic.
During my demo I and two builders confronted off towards one another in a free-for-all deathmatch. The map we performed on was giant and empty with solely a handful of particles chunks, creepy alien-like tentacle crops, and a few items of a floating area station. These random bits of fabric supplied wonderful cowl and helped hold issues attention-grabbing.
Similar to video games like Unreal Tournament, weapons spawned throughout the map making certain everybody had an equal shot at nabbing elevated firepower. We may additionally snag well being and armor pickups to spice up our defenses.
One button on my Oculus Touch controllers allowed me to propel ahead in a course, with one other letting me enhance my pace through increase. After some time of getting the cling of the momentum trajectories I used to be capable of zip across the map with ease. The motion studying curve felt similar to once I first acquired began in Echo Arena.
Since I’ve solely performed a handful of small matches in Space Junkies, I can’t actually say how properly the formulation holds up over time. However, based mostly on my restricted sampling, I’m completely keen to search out out. The environments are attractive, the gunplay is satisfyingly visceral, and the number of weapons feels nearly proper with out being too overwhelming.
In the menus there have been a number of totally different lessons to select from that provided variations in pace and well being. From what I can inform, loads of the sport’s meta technique goes to revolve round quick characters versus gradual and health-fortified characters to stability issues out.
Space Junkies is presently slated for launch this Spring for each Oculus Rift and HTC Vive. We’ve solely seen it in small snippets on two events to date, however we’re enthusiastic about its potential given Ubisoft’s observe document with VR.
You can register for the beta proper now and tell us what you assume thus far down within the feedback beneath!
Tagged with: GDC, Space Junkies, ubisoft
This article sources data from UploadVR