Google introduced eventually 12 months’s Society for Information Display (SID) Display Week that the corporate was actively engaged on a VR-optimized OLED panel able to packing in pixels at a density heretofore by no means seen outdoors of microdisplays – all at a supposedly ‘broad’ subject of view (FOV). Now, it seems that the corporate goes to speak intimately about that high-resolution OLED at this 12 months’s SID.
Update (1:20 PM ET): More particulars about Google’s pixel-packed VR show have come to gentle by way of the DisplayWeek occasion schedule: LG engineers may even be co-presenting on the session detailing the show with Google, probably indicating that LG was Google’s accomplice on the mission.
“The world’s highest decision (18 megapixel, 1443 ppi) OLED-on-glass show was developed. White OLED with coloration filter construction was used for high-density pixelization, and an n-type LTPS backplane was chosen for increased electron mobility in comparison with cell phone shows. A customized excessive bandwidth driver IC was fabricated. Foveated driving logic for VR and AR purposes was carried out.”
As first reported by OLED-info, a sophisticated copy of the occasion’s schedule maintains that a discuss that includes Google engineer Carlin Vieri can be going down May 22nd.
The discuss is known as merely “18 Mpixel 4.3-in. 1443-ppi 120-Hz OLED Display for Wide-Field-of-View High-Acuity Head-Mounted Displays.” Such a show, OLED-Info postulates, might land someplace round a decision of 5500 × 3000. If appropriate, it has a transparent benefit over even the best decision panels seen in present headsets such because the Samsung Odyssey or the upcoming HTC Vive Pro, each of which pack twin 1440 × 1600 decision, 3.5 inch AMOLEDs at 90Hz.
Google’s VP of AR/VR Clay Bavor acknowledged final 12 months that the corporate “partnered deeply with one of many main OLED producers on the earth to create a VR-capable OLED show with 10x extra pixels than any commercially out there VR show as we speak,” saying that the panel below improvement would attain 20 megapixels per show – a bit increased than the show featured within the discuss listed above, however holding the identical implications.
Incorporating such a high-resolution show right into a VR headset, Bavor defined, may even create monumental efficiency challenges of its personal, and that knowledge charges might vary between 50-100 Gb/sec with present rendering configurations. Foveated rendering mixed with eye-tracking is essentially believed to be an answer to pulling down the large graphical necessities for such a show. Yes, Google is researching foveated rendering too.
We’re hoping to seek out out extra come May.
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