Cyan World’s Myst is thought to be one of the vital revolutionary and influential PC video games of all-time for good purpose. It ushered in a brand new period of gaming with the CD-ROM format and pushed boundaries of what was visually doable on present PC on the time. In some ways, Obduction, Cyan World’s earlier recreation, did a whole lot of the identical issues for VR gaming that Myst did for PC gaming.

However, Obduction wasn’t a full dedication. Since it was each a VR and non-VR title it wasn’t in a position to take full benefit of the medium and initially launched with out roomscale or movement controller assist. To this present day it nonetheless suffers from technical points. Firmament, the following undertaking from Cyan Worlds, goals to treatment all of these errors.

We first caught wind of the brand new recreation just a few weeks earlier than GDC and at last obtained our fingers on the sport on the convention in San Francisco, CA. While it’s nonetheless a really early prototype of the sport, clearly the staff discovered rather a lot from their work on Obduction. Firmament is constructed from the ground-up to be a VR-exclusive title.

My demo was on the Oculus Rift utilizing Touch controllers and despite the fact that it solely lasted about 10 minutes complete, I noticed a whole lot of promise.

Specifically, it was a completely stunning world. The ice-capped mountaintops and snow flurries within the distance felt like an exquisite change of tempo from the darkish, tainted landscapes of Obduction. If Skyrim had been designed from the bottom up once more for VR, I really feel like its huge mountains and huge landscapes may study rather a lot from Firmament’s environmental designs.

 

 

At the very begin of the GDC demo my character is frozen alive in a block of ice. Things start with a machine drilling me out of the ice and letting me discover a creepy previous cave that appears prefer it may virtually be half ornate mansion. You can see glimpses of the realm within the screenshots and teaser trailer right here.

I’ve solely obtained teleportation for motion within the demo so I make my manner down the corridor and up a staircase to a small orb ingrained in a waist-high pedestal. Once I take away the orb it buzzes up into the air and follows me round. Lifting my hand up above my head calls the orb to me and I may even level at issues for it to work together with within the distance.

Immediately the orb turns into a part of the sport’s puzzle fixing. The subsequent couple of minutes of the demo contain elevating and decreasing bridges to cross huge chasms. Nothing actually stumped me in any respect and it was all very intuitive and easy to grasp. I’d think about the ultimate recreation will embrace among the basic head scratchers that Cyan’s video games are all the time so well-known for.

 

Since Firmament is a VR-only recreation the best way you discover and work together with the world goes to be totally different from the likes of Myst and Obduction, so I’m desirous to see extra. Unfortunately the onsite developer at GDC knowledgeable me the sport is probably going one and even two years away from launch, so we’ll have to attend some time earlier than we get to see the ultimate product. In the meantime at the very least we’ve obtained Torn to sit up for.

Let us know what you assume down within the feedback beneath!

Tagged with: Firmament, GDC, myst, obduction

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