For some video games, VR locomotion is solely ends to a imply; getting you from level A to level B in an environment friendly method so different recreation mechanics can take the highlight. Not so in PvP battle enviornment Light Strike Array, which integrates a novel type of teleportation into the very coronary heart of gameplay.

Update (12/22/17): Light Strike Array has now launched in Early Access by way of Steam, formally itemizing assist for the HTC Vive. The title is priced at $25, with a 12% launch low cost working till December 29th.

“We assume LSA’s fusion of hyper-physical mechanics and multifaceted teamplay breaks new floor in aggressive VR recreation design,” writes developer Chris Woytowitz. “Through our growth, we’ve been sharpening a uniquely advanced recreation that embraces full body interactivity, and justifies placing on an HMD.”

He expects the sport to stay in Early Access for six to 9 months, and says that the preliminary growth focus is on “mechanically wealthy gameplay that embraces the distinctive capabilities of motion-tracked VR,” whereas the “Crystalpunk” aesthetic will likely be additional developed down the street.

Original Article (11/29/17): As a crystalline being referred to as a Shard, you’re given a torch and a weapon to fight different gamers. While it’s straightforward to elucidate the weapons (slash, shoot, smash enemies), the torch is one other story. Throwing the torch teleports you to a brand new ‘Cell’, or touchdown pad. Sounds easy, proper? Well, there’s a catch (actually)—it’s a must to catch the torch as quickly as you land, in any other case you’re left defenseless, successfully leaving you with extra to fret about than simply the enemy’s arrows or blades.

Chris Woytowitz, lead developer at indie studio Unwieldy Systems, says he selected the distinctive model of teleportation to not solely mitigate the chance of movement illness, however to behave as a pure ability value to long-range motion, incentivising gamers to combine teleportation and native motion as a substitute of merely over-relying on teleportation whereas standing in the identical spot of their room. It’s straightforward to think about dodging arrows, tossing a torch to seek out cowl and almost lacking it by a fraction to a disastrous impact—one thing that in any other case wouldn’t happen if you got free rein to shortly teleport wherever you want.

As for the PvP fight, right here’s a fast breakdown:

Two groups of as much as three gamers per group combat to destroy one another’s ‘Heart’, which is shielded by a strong drive discipline referred to as the ‘Corona’. To penetrate the Corona, you want a create particular instruments from a gatherable useful resource ‘Salt’​. Salt could be obtained by gathering halite crystals, which could be reworked into pillars of Salt, supplying you with quite a lot of instruments—however not the last word instrument. The final instrument, referred to as the Censer, lets your group bypass the enemy Corona and shatter their Heart. Victory.



Weapons embody Light Bombs, bow​s, swords, and spells; but additionally the instruments you create utilizing Salt.

Light Strike Array is headed to Steam Early Access subsequent month, with assist for SteamVR-compatible headsets. The Early Access launch is now accessible, see replace above for particulars. The recreation’s full launch is slated to reach someday in 2018.

Woytowitz says the total model will likely be “a typically extra clear, wealthy, and balanced expertise. I plan on including a handful of latest instruments and weapons to afford extra playstyles, in addition to secondary map goals (for instance, capturable buildings.) The fashion and aesthetic will likely be refined over time and are topic to vary (throughout the tender parameters of “crystalpunk.”) I’ll be bettering sound, voice performing, and coaching ranges over time, as effectively. I hope to proceed to assist LSA and develop the group by Early Access, launch, and the long run!”

Check out the Early Access trailer under.

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