Moss, the promising puzzle platformer from indie studio Polyarc,  has lastly arrived on PlayStation VR. You’ll information Quill, an undeniably lovable mouse, on the beginning of what may change into a grand journey.

Moss Details:

Official Site

Developer: Polyarc
Available On: PlayStation VR (PlayStation Store)
Release Date: February 27th, 2018


Moss is a third-person platformer, performed with the PS4 controller, which mixes in some VR-specific gameplay within the type of reaching out and controlling some components of the sport world (utilizing the motion-tracked controller as if it was your hand), and with the ability to look all over the world (with the headset’s monitoring) to get a greater angle on onerous to see paths and secrets and techniques.

The platforming gameplay is primary: you’ll be guiding Quill as she runs, jumps, and shimmies alongside and over ledges. There’s additionally some fight thrown into the combination, a really gentle weight smattering of attacking and dodging. Between the leaping and the slashing mechanics, there isn’t a horrible quantity of depth, however to its credit score, the mechanics are all fairly tight.

However, that is the form of sport that solely enables you to soar on platforms or seize onto ledges that it says you’ll be able to; generally you may need to seize onto what seems like an clearly helpful ledge, solely to seek out that it doesn’t have the tell-tale indicators of ‘a ledge you’ll be able to seize onto’, which could be a little annoying because it stifles any probability of platforming creativity. But perhaps I’m simply nonetheless mad that, 15 years later, Prince of Persia: The Sands of Time sequence by some means nonetheless hasn’t been surpassed as the head of freestyle platforming and fight. But that’s a rant for one more time.

At the start of the sport you’ll be launched to Quill. I say “launched” since you because the participant act as an entity on the earth, a useful spirit that characters confer with as “The Reader,” which is sensible inside the sport’s expository context, the place you ‘learn’ the story of Quill from a e-book. In truth, throughout the sport’s story moments, you’ll seem again within the library and flip the pages as brief story segments unfold. At the top of every story phase, you’ll flip over a web page and get sucked again into Quill’s world.

The complete sport is contained inside this concept of a e-book, chapters, and pages. From your static third-person perspective, you’ll transfer Quill by way of an space, typically exiting on the fitting, after which issues will fade to black (with the sound of a web page turning) earlier than a brand new scene hundreds and also you see Quill strategy from the left.

Each scene is an artfully constructed diorama, with nice composition and lightning, particularly within the earlier components of the sport. You can anticipate to have Quill hop throughout platforms, struggle some baddies, and sometimes require your assist for fixing interactive puzzles, which contain you reaching into the sport world (utilizing the tracked controller) to lend a serving to hand.

Objects that you simply because the participant can work together with are marked with a novel type that will help you perceive that they’ll be helpful for puzzle fixing. You may raise up a platform in order that Quill could make a soar, transfer a statue to someplace essential, or spin a spiral staircase into the fitting place to get her the place she must go. The puzzle issue felt prefer it hit a pleasant candy spot for this sort of sport, there was some occasional head scratching, however nothing that turned irritating.

This is all nicely and enjoyable, and fairly distinctive so far as conventional platformers go. It’s nicely executed, however I couldn’t assist however really feel like my interactions with the sport world (because the participant), and with Quill, by no means fairly ascended into one thing really particular. Beyond slowly transferring some issues, touching Quill to heal her after she will get damage, and grabbing enemies to thoughts management them, there’s not all that a lot significant direct interplay between the participant and the sport world. I believe one situation being that I used to be in a position to attain into the world, however the world by no means actually reached again at me in a means that actually mattered.

That lacking one thing was additionally prevalent in Moss’ fight and platforming. There’s solely three enemy sorts within the sport, and never sufficient fight selection between them. There are moments the place you’ll do some platforming and preventing, however I by no means felt they achieved a sleek rhythm collectively.

Where the sport makes up plenty of floor is with its wonderful artwork & sound course and heaps of polish. Moss is undoubtedly one in every of PSVR’s finest wanting video games, and Quill herself is impeccably animated and terribly cute. Great consideration to element could be seen all through, however simply to level out one bit: if Quill is standing on a spinning platform, you’ll be able to see her body (and particularly her large ears) bodily react to the spinning pressure. You can even attain out and provides her a pleasant head scratch, which is lovable.

As far as story goes, Moss begins formulating an fascinating world earlier than your eyes. There’s lots to soak in as you go all through the world; you aren’t a large, Quill is simply small, and her journey is definitely set in an everyday sized world which occurs to have a lot of little mouse-sized buildings. So you’ll be able to anticipate to see common sized issues like bushes, and extra. You’ll be launched to a special spirit who helps Quill alongside her quest, in addition to Quill’s uncle who is claimed to have ‘seen some shit’ again in his day. The world that Moss begins to assemble appears very fascinating, however all finally ends up feeling underdeveloped by the top of the sport… like a half-written e-book.

Image captured by Road to VR

See… the top of the sport, which took me solely about three hours to finish (even with discovering the overwhelming majority of bonus collectibles), drops large hints that Moss is simply the primary e-book of many adventures that you simply’ll at some point go on with Quill. But quite than a whole e-book, Moss left me with the sensation of being only a chapter or two. The climax got here too shortly, and ended up not feeling like very like a climax (neither story-wise nor gameplay-wise). Instead of a correct denouement, you’re hit with a cliff hanger and many dangling threads that appeared like they had been going someplace however veered off web page with out ever being talked about once more.

It appears very very like Polyarc needs to convey common episodic content material to Moss sooner or later. At $30, maybe this might have been anticipated, although I believe it may need been sensible for the studio to make this explicitly clear to gamers by calling the sport one thing like ‘Moss: Chapter I’.


Image courtesy Polyarc

Moss is a lovely sport. Polyarc’s ability with Unreal Engine 4 is evident, and it appears they neatly constructed the sport in a means that allowed them to spend probably the most time on the components that you simply’ll spend probably the most time with (like Quill and scenes she’ll traverse by way of). Specifically, with the important thing story parts being relegated to brief, flat sequences, Polyarc was presumably in a position to restrict the period of time spent animating story sequences, and as a substitute give Quill herself an additional serving to of polish.

Indeed, her animations are wonderful throughout the board, and little touches like with the ability to minimize down blades of grass and chop sticks had been welcomed. Quill sometimes acknowledges you because the participant, like providing you with some encouragement when fixing a contact puzzle, or squeaking to get your consideration to offer you a touch, which is each lovable and welcomed interplay that provides a touch of depth between you and her.

Image courtesy Polyarc

The sport’s environments are simple to get misplaced in. Polyarc’s option to middle the sport round a tiny mouse means they will make very successfully make creative use of scale. Indeed, you’ll see the tinpuy villages and buildings of Quill’s scale set in opposition to of background of a traditional sized world.

It’s neat searching for tiny particulars (like the place Quill may be capable to soar up and seize a ledge), after which take a step again and understand that there’s an enormous tree towering over your head. Elements of the life-sized world are scattered all through, and generally really feel foreboding, however sadly they by no means find yourself actually interacting together with your gameplay.

Especially earlier within the sport, every scene is a lovely little diorama, and it’s a disgrace that you simply don’t spend extra time in them, because it’s clear how a lot care went into them. For occasion there’s an lovable and quaint village that you simply’ll move by way of, and though it begs for additional inspection and exploration, you go in your merry means, by no means to see it once more. I needed to know and really feel extra in regards to the world of Moss than I used to be given.


Image captured by Road to VR

I performed the sport seated all through.; from begin to end, Moss’ fastened perspective makes for a superbly snug sport (jitter from PSVR’s monitoring however). I used to be simply in a position to play the sport in giant chunks with out a trace any nausea.

Using the motion-tracked PS4 controller as a approach to attain into the world is a neat concept and customarily executed nicely, although generally the monitoring obtained jumpy within the warmth of an essential second (like making an attempt to heal Quill), which may very well be somewhat irritating.

Ideally you’ve gotten completely nothing between you and your PS Camera, as a result of a espresso desk (and objects on it) may block your monitoring. The glass floor of my espresso cable appeared to trigger the monitoring a little bit of hassle, and there are moments the place if I hadn’t cleared it utterly, I actually would have knocked over any latent beers and had a enjoyable mess to wash up. Mark my phrases, this can occur to somebody (if not many individuals).

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