SUPERHOT (2016), the massively profitable slow-mo shooter for PC and console, already has a built-for-VR model for Oculus Rift, HTC Vive and PSVR—SUPERHOT VR (2017)—however now that the staff has licensed the IP to Japanese builders GameTomo, chances are you’ll be curious if the subsequent installment of purple dude-shattering enjoyable is getting one other VR counterpart as properly. According to the builders, it isn’t prone to arrive at launch, though there’s nonetheless hope.

As reported by PCGamesN, the standalone sport is about within the identify fashionable, crystalline universe as Superhot. The Japanese adaptation—presently a work-in-progress dubbed Superhot JP—is slated to make heavy use of distinctly Japanese environments like samurai castles, scorching springs, karaoke bars, and bullet trains.

Image courtesy GameTomo

GameTomo is growing the sport in Tokyo with steering from Superhot Team, and says they’re concentrating on PS4 and PC at very least presently. While GameTomo hasn’t made point out of potential launch dates, the sport is presently meant for a Japan-first launch, with different international locations probably gaining help later. The builders say on the Superhot JP product web page that whereas it actually shouldn’t be thought-about a full-fledged sequel, there will likely be “a bunch of recent ranges and a few cool new gameplay.” Color me tantalized.

Here’s the rub: GameTomo flatly says that Superhot JP is “non-VR for now.” While disappointing, the “for now” half leaves some room for hope.

SEE ALSO
‘SUPERHOT VR’ Review

Considering the meteoric success of the Superhot franchise, there’s no query that VR customers are clamouring (and able to pay for) extra slow-mo motion alla Superhot’s time-stopping sport mechanic. Although VR sport growth presents its personal challenges parallel to the burden of manufacturing a sport for any platform, a lot of the heavy lifting has doubtless already been completed by the Superhot Team after they produced Superhot VR—that’s some wholesome conjecture, so we’ll simply have to attend and see.

The sport, which doesn’t have a launch date but, is claimed to incorporate round 15-18 common ranges and 3-4 countless ranges, a number of new weapons (together with a bow and arrow), and the identical sport modes as the unique Superhot.

The submit Newly Revealed ‘Superhot Japan’ Isn’t Getting a VR Counterpart (for now) appeared first on Road to VR.

This article sources info from Road to VR