Valve’s month-to-month Steam hardware and software program survey is out, and it seems Oculus Rift remains to be gaining momentum over HTC Vive on the Steam platform because the primary VR headset amongst Steam customers.
Each month, Valve runs the survey amongst Steam customers to find out some baseline statistics about what sort of hardware and software program is utilized by the consumer inhabitants, and to see how issues are altering over time; that features which VR headsets are related to customers’ computer systems. Participation within the survey is non-compulsory.
Rift first took the lead over Vive final month as probably the most used VR headset on the Steam platform, taking the market majority of VR headsets on Steam with a close to 2% lead over its competitor. And the share factors are nonetheless shifting in Rift’s favor, making for an general 4.86% lead over Vive.
Steam acts because the de facto content material retailer for HTC Vive customers, however it additionally helps Rift too, which means anybody with both headset can merely obtain any of the VR video games there. Rifters nonetheless have entry to their very own unique content material retailer, which means some customers can select to not purchase or join through Steam, as an alternative solely downloading content material from the Oculus Store.
One massive cause for the shift: value. Oculus Rift at the moment sells for $400, which incorporates the headset, Touch controllers, and 2 sensors. HTC final month lowered the worth of Vive to $500, which incorporates the headset, Vive movement controllers, and 2 SteamVR sensors. HTC is quickly releasing its $800 HTC Vive Pro (headset-only value), which should make for an fascinating survey subsequent month because the Vive Pro launches April fifth.
There’s nonetheless a contingent of Oculus DK2 homeowners nonetheless enjoying by way of Steam. The DK2, which launched in 2014, nonetheless holds 1.7% of the entire share of VR headsets in use on Steam, a slight lower from February’s reported 1.95%.
Windows “Mixed Reality” VR headsets, regardless of being supplied by a number of established producers starting from $250 to $450, has barely decreased by 0.04% reported utilization since February’s survey.
The newest figures report a modest 0.06% improve in general VR headset use when in comparison with your complete Steam inhabitants.
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