According to Valve’s February Steam hardware and software program survey, the Oculus Rift is now essentially the most used VR headset on the Steam platform, taking the market share of VR headsets on Steam with a close to 2% lead over its competitor HTC Vive. This is the primary time Rift has surpassed Vive in Valve’s month-to-month survey.
Each month, Valve runs the survey amongst Steam customers to find out some baseline statistics about what sort of hardware and software program is utilized by the person inhabitants, and to see how issues are altering over time; that features which VR headsets are related to customers’ computer systems. Participation within the survey is optionally available.
The newest outcomes for the month of February present the Vive shedding 1.58% marketshare since January’s survey, which, mixed with Rift’s achieve of 1.22%, exhibits Oculus’ headset taking majority maintain on the platform.
While Steam acts because the de facto content material retailer for HTC Vive customers, it additionally helps Rift too, which means anybody with both headset can merely obtain any of the VR video games there. Rifters nonetheless have entry to their very own unique content material retailer, which means some customers can select to not purchase or join through Steam, as an alternative solely downloading content material from the Oculus Store.
Exactly what number of Rift customers use Steam among the many complete inhabitants of Rift customers is unknown, making it largely futile to extrapolate the information in an effort to find out headset market share throughout all platforms. Some analyst estimates put the Vive forward of the Rift in complete gross sales, although within the client house, Oculus’ aggressive value chopping has allowed the headset to realize vital floor over the course of the previous couple of months.
Without full information, it’s unimaginable to say precisely why one headset is extra common than the opposite, though we stipulate one vital purpose; value. An total Oculus Rift setup, together with Touch controllers, solely prices $400, whereas its modern HTC Vive nonetheless prices $600.
Outside of the what seems to be a two-sided battle, there’s nonetheless a contingent of Oculus DK2 house owners nonetheless taking part in by way of Steam. The DK2, which launched in 2014, nonetheless holds 1.95% of the overall share of VR headsets in use on Steam, a slight uptick from January’s reported 1.78%.
Windows “Mixed Reality” VR headsets, regardless of being provided by a number of established producers starting from $250 to $450, have solely elevated by 0.19% reported utilization since January’s survey.
The newest figures report a 0.02% enhance in general VR headset use when in comparison with your entire Steam inhabitants.
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This article sources data from Road to VR