Offering an replace to backers of the profitable Pimax “8K” Kickstarter, which goals to ship a excessive decision VR headset with an ultrawide discipline of view, Pimax says ‘M1’ pre-production items must be full by April, with preliminary backer shipments of the ultimate “8K” headset beginning in Q2.
Pimax ran an awfully profitable Kickstarter for the “8K” headset again in 2017, concluding the crowdfunding marketing campaign with some $4.2 million in funding. The firm shortly thereafter introduced a $15 million Series A funding for continued improvement of the headset.
While the primary wave of “8K” headsets have been estimated to start supply to backers in January, 2018, Pimax up to date backers late that month saying that the timeline for shipments to backers had slipped to Q2. Following the debut of the ‘V5’ prototype at CES in January, the corporate stated their subsequent milestone was the ‘M1’ (which they describe as their “close-to-mass manufacturing unit”) and had anticipated it to be prepared by mid-March.
In the newest replace from the corporate on their boards, Pimax stated late cargo of latest lenses meant that the M1 gained’t be full till early April. The firm plans to solicit exterior suggestions by transport M1 items to confidants from their group earlier than finalizing the manufacturing model of the “8K.” Given the present timeline, Pimax nonetheless expects preliminary shipments of the completed headset to Kickstarter backers a while in Q2.
Starting with the M1 prototype, the corporate says they’ll be making the bounce to SteamVR Tracking 2.0 and count on to attain a steady show refresh charge of 80Hz, although hope to drive it additional for the completed model. Pimax additionally expects to share its new controller designs by the top of March, however say that the supply of the completed controllers themselves isn’t anticipated till Q3, after the primary headset shipments.
The submit Pimax “8K” Pre-production Units Planned for April, Initial Backer Shipments on Track for Q2 appeared first on Road to VR.
This article sources data from Road to VR