Supercell introduced that it earned a revenue of $810 million on revenues of $2.029 billion in 2017. That’s an enviable monetary accomplishment for an organization that didn’t launch a sport globally in 2017 — and has solely launched 4 video games in its seven-year life.
Helsinki-based Supercell stated the numbers have been decrease than in 2016, when the corporate had $1 billion in earnings earlier than earnings taxes, depreciation, and amortization (EBITDA) and $2.3 billion in revenues. The numbers assist make clear the bigger $48.3 billion cell video games market (based mostly on Sensor Tower market knowledge).
“2017 was one other good yr in our journey. Our first two video games, Clash of Clans and Hay Day, each celebrated their fifth anniversaries, and it’s a tremendous milestone in an trade as fast-moving as cell video games that tens of millions of individuals nonetheless play them day by day,” stated Ilkka Paananen, in a press release. “Clash Royale held one of many greatest esports tournaments ever with 27.4 million gamers collaborating, and we launched Brawl Stars, the primary sport of its form on cell, into beta.”
Paananen added, “Our headline numbers for the yr usually are not as excessive as final yr, as we didn’t launch a brand new sport globally. Our imaginative and prescient is to create video games for as many individuals as attainable which might be performed for years and remembered eternally. That is clearly an insanely excessive bar to achieve, and I’m proud that our groups don’t compromise on that and solely launch video games which might be the easiest for our gamers. This is how we proceed to construct Supercell for the long run.”
Supercell paid a dividend of $615 million (€523 million). Its proprietor, Tencent, will probably be completely satisfied about that. The Chinese social networking and gaming big led a consortium in 2016 to accumulate the majority of Supercell at a $10.2 billion valuation. In 2016, Supercell paid a dividend of $1 billion.
Supercell’s latest sport Brawl Stars is in beta testing in Canada. Supercell stays small at 241 workers, nevertheless it has begun making exterior investments in sport firms, together with Space Ape Games (London), Frogmind (Helsinki), and Shipyard Games (Helsinki). In 2018, it additionally invested $4.2 million in Trailmix.
The firm famous that every of its 4 video games has spent a major period of time within the U.S. prime 10 highest-grossing sport chart. Hay Day has been within the prime ten for 884 days, Clash of Clans for 1,960 days, Boom Beach for 616 days, and Clash Royale for 701 days.
Paananen based the corporate in 2010 with about $6 million from Tekes, the Finnish authorities’s funding company. Supercell paid $140 million in taxes to Finland in 2017. That’s a superb payoff for Finland.
This article sources data from VentureBeat