You would assume that making new Star Wars video games within the period of annual movie releases from Disney is a can’t-lose situation, however you weren’t relying on writer Electronic Arts. But whereas your Star Wars: Battlefront II launch didn’t go as deliberate, EA, you received’t come away from 2017 empty handed because of our GamesBeat Rewind year-end occasion.
The ‘How Do You Screw That Up?’ Award winner is …
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Electronic Arts must be hitting its stride with Star Wars license proper about now. It is 2 releases into its huge shooter franchise, Battlefront, and it has had a number of years to work on different blockbuster video games within the galaxy far, far-off. But perhaps Luke Skywalker was speaking to EA when he mentioned that “this isn’t going to go the way in which you assume” in one of many trailers for Star Wars: The Last Jedi.
Instead of mastering The Force, the ability of the Star Wars universe has seemingly blown up in EA’s arms. So how did the writer journey over on its solution to a slam dunk? Well, it was a mixture of things, however on the core was a pay-to-win loot-crate system in Battlefront II. That characteristic launched a method for gamers to spend extra money to get a bonus within the on-line aggressive mode in EA’s shooter. Fans hated that concept and gave the writer each warning that it wouldn’t go over nicely if it was within the remaining sport.
Fan backlash grew so loud that it attracted mainstream press protection and the eye of presidency representatives due to the similarities between loot packing containers and playing. The consideration was so poisonous that Disney really referred to as up EA on the day earlier than the official Battlefront II launch date — and later that night time, EA eliminated real-money purchases from the sport.
And now EA hasn’t simply tainted its Star Wars video games, it has probably introduced on the start of the top for loot packing containers as a enterprise mannequin. So … nicely finished.
This article sources info from VentureBeat