By Steven Hoober

In this column, as an alternative of speaking about considered one of my typical subjects—techniques to keep away from errors—I’ll talk about how you can work inside constraints and pragmatically handle real-world points. During the software-development course of, your crew might ask you to design an error message. Annoying edge circumstances all too typically pop up—often too late within the course of to repair the problem in some other method.

For starters, I by no means write what I’d name error messages. Admittedly, I often use that time period—in the identical method I would use phrases corresponding to sitemap—simply originally of a dialog to orient everybody to my course of. Just as I did within the title of this column. But I then swap to a extra significant time period and get everybody to speak about exception messages. Read More

This article sources data from UXmatters


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