At a sponsored GDC 2018 session, the nonetheless mysterious augmented actuality firm Magic Leap has revealed how their prototype hardware has advanced from 2014 to current day.

Slowly however certainly, the famously secretive augmented actuality firm, is opening the shutters and letting the general public see what they’ve been as much as because the firm was shaped again in 2010.

At a GDC 2018 session referred to as “The World is Your Playground: Deep Dive on Developing for Spatial Computing”, the corporate launched the viewers to the evolution of their prototype hardware illustrating simply how far they’ve come.

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One picture which has been seen publicly acutely demonstrates the size of miniaturisation that has taken place because the early days. Director of Interaction Lab at Magic Leap Brian Schwab launched The Big Bench (beneath), a really early prototype Magic Leap system: “It was all mainly like a Chevy 350 so you might swap components and iterate.”

Magic Leap “The Bench” Prototype from 2014 – Photo: Road to VR

Schwab continues, introducing a technically ‘wearable’, albeit very uncomfortable trying prototype from 2015 (beneath), “This factor known as Cheese Head. The purpose it’s so giant is as a result of the optics have been large and you’ll want to maintain them inflexible.”

The ‘Cheese Head’ 2014 Magic Leap prototype Photo: Road to VR

“This is what we referred to as the WD3, we additionally had the V1, and the WD1, and WD2, then we had this factor. This was one of many first ones that what truly wearable.” The WD3 from 2015 is pictured beneath.

Photo: Road to VR

And lastly, there’s fairly a leap right here as we see a shot of the WD3 prototype juxtaposed with the Magic Leap One prototype headset, as revealed again in December final yr.

Photo: Road to VR

Magic Leap Specs and ‘Lumin’ SDK particulars which might be identified so far:

  • Head monitoring
  • Eye monitoring
  • Gesture and hand monitoring
  • Room scanning and meshing
  • Spatialized audio
  • Microphone enter
  • 6DOF hand controller (Totem) monitoring
  • Vulkan and OpenGL assist
  • Use of Unreal Engine 4’s desktop and cellular ahead rendering paths

The put up Magic Leap Shows Prototype Headset Progress Since 2014 appeared first on Road to VR.

This article sources info from Road to VR